Fantasy Strike fighting game is now free to play. Let me explain why this is a landmark of the genre.
First, this is something we’ve been working on for years. The original vision for the game was always to capture the essence of the genre with all its strategic depth and difficulty, but to make it much easier to understand and control than most of the rest of the genre. Then make it cross-platform and free-to-play to actually open it up. We hope this will bring a lot of new players to this genre and show why it’s fun and exciting. I wish the genre was wider.
Playing the game for free is no small thing. It’s expensive to do because the developers (me and my team in this case) have to spend all the time and money to create the game itself and have to do a completely separate huge and expensive project developing all the additional content. It’s a feature you can actually sell. So it’s no surprise that this hasn’t been done much in the fighting game genre yet. We wanted to push the boundaries of the genre in a number of ways, many of which are detailed here, but so far we have taken some time to complete development on the free-to-play side of things.
Isn’t this standard?
It’s not a big deal as you might think there are tons of free games out there. It also exists in genres other than fighting games. There have been several attempts within the genre, but they are on the other side of the spectrum from what we do. It’s also important to understand that there’s a spectrum of what ‘free play’ actually means, and we’ve taken it to the extreme.
Games like Heroes of the Storm and League Legends (both of the “MOBA” genre) are free to play. However, their model is for players to slowly grind to unlock characters, and then charge money to unlock characters one by one. Accessing all characters is either very expensive or extremely honing intensive in these games. This is pretty standard as f2p games go. The extreme exception is DOTA2, an instantly accessible game where you can play any character. No need to grind or purchase to unlock. It is free to play and monetizes with cosmetics and add-ons. This is very unusual, and while major f2p games rarely work this way, Fantasy Strike does.
Fantasy Strike’s free-to-play system includes immediate access to all characters, including two new characters we’ve just launched (Quine and Onimaru). You can play them or all our characters for free now in online casual play, online ranked play, practice mode, and even AI vs. What we are offering for sale is an optional subscription called Fantasy+ that offers several types of cosmetics (which do not affect gameplay or give you a competitive advantage), “core packs” that enable multiple game modes and many more features. . Functions and cosmetics. best to check this post For more information on all of that.
I recommend other fighting games that you have tried different types of free play. I’m not referring to them to criticize them. Quite the opposite. In each case, they took the risk and brought the genre a little closer to trying out this model entirely. I want to clear up any confusion about where they are on this spectrum compared to Fantasy Strike.
Killer Instinct was originally only free to play with Jago (only one character) and offered a $20 pack (or $5 per character) to unlock the season 1 cast (no way to unlock it). I think they added one or two other characters for free later in the way they rotate. Basically, this was a demo where you could try the game with one or two characters. Dead or Alive 6 works similarly. A few free characters, and you can buy the rest. Brawhalla (a fighting game similar to smash) allows a few characters for free, unlocks more through the grinding process, and has a “core pack” for $20 that unlocks all of them. It’s pretty awesome. So yell at them again. We decided to make the character $0 and add more game modes using the $20 core pack. We also know Rising Thunder. Shout out to them too. Their game was released only in alpha format and was free, but never finished as a commercial project.
time to try it
These are all huge experiments, and very risky ones. We were the first traditional fighting game to crossplay between Switch and PS4, and within each hit during gameplay we were the first to show “frame advantage” within visual effects. Play according to the genre.
I love fighting games and I want to show everyone how much fun a game can be when you get to the real strategy part. so try fantasy strike See how fast you can arrive.
More about this major update.
Here is a list of notable features from last year’s release.